A look into Resident Evil: Operation Raccoon City
admin | Feb 06, 2012 | Comments 0 |

platform: PC, PS3 X360
Available at: Shops / Offer: Pre-order for only $36.95
developer: Slant Six
gender: Action, Shooter, Adventure (Terror)
players: 1-8 (Competitive: 2-8 / Cooperative: 2-4)
Released: May 15, 2012
Resident Evil has now passed definitely into the action genre with this installment of its multiplayer component that takes almost all the attention. We return to Raccoon City, where everything began, to enjoy a new title that aims to gain a piece of the action of the games in the third person that has become so popular today. As seen so far, it promises to convince fans of action games and of the series in particular, providing they know that this is a completely different survival horror game with the saga that began more than fifteen years ago.
Technical Section
The graphics of Resident Evil: Operation Raccoon City are not as attractive as many current titles, but seeing it in motion greatly enhances our perception of it. At all times it moves with enviable fluency, and shows well-made animations for all characters. The lighting effects are remarkable, and the characters look very detailed. They could have had a bit more variety in the modeling of the “common zombies”, but it is still not a problem.
Regarding the sound of the game it also comes with voices from different languages, which is big news for Resident Evil. On the other hand we see that the soundtrack is composed by a number of scenarios affecting an indication of the other versions of Resident Evil. Still, included are some dissonant violin tunes to bring out tension and terror to game. It seems that Capcom has been right about the soundtrack.
In Brief
In conclusion, we must be clear that Resident Evil: Operation Raccoon City is an action game in third person that has inherited some elements from the first installments of the saga. Indeed, it seems rather to continue the line of Resident Evil Outbreak, but adapting to the times and offering a more conventional gameplay option to attract a wider audience. It’s fun to deal with many zombies and soldiers at the same time, as the zombies bring some chaos to the scene of war that we face in this release. Furthermore, the ideas of the infection, the large multiplayer component and nostalgia that grips us when return back to what we saw in Raccoon City are more than enough elements in this title to make us get it, or at least think about it. Now we only need to play it for many more hours, finishing the campaign mode and see what more options the game offers to see if it is a title that takes advantage of the franchise or its reputation, as we hope, is meant to give a new and valid approach to the saga.
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