Asura’s Wrath Review: Asian mythology at its best

platform: Xbox 360 PS3
Available at: Shops / Sale: Buy for only $ 54.95
developer: CyberConnect2
gender: Action, Hack and Slash, Adventure, Shooter (Science fiction)
players: 1
Released: February 23, 2012

Our ScoreN/A

User Score4.50
1 Star2 Stars3 Stars4 Stars5 Stars (2 votes)

Video game developed by CyberConnect2 with Capcom, which have released an action game inspired by Asian mythology but from a perspective of science fiction.


Asura’s Wrath is an action game for both Playstation 3 and Xbox 360. The game received overly moderate reviews, but I think it should have gotten higher scores. If you played it, you have probably seen the credits appear in the beginning of every chapter which is clearly a downside. This is so only to strengthen the episodic feel of the game. I like it that every episode has an opening narrated about what happened in the previous chapter. This allows great save points between the chapters without being completely oblivious what is going on if you didn’t play for a long time. another thing I like is the short length of the episodes. The fact they are short with the great save points allows you to pick it up for an hour do something and go back to it. For busy people with not much downtime, this is purely awesome.

I believe this “Interactive Anime”, is divided into chapters with integrated mechanics into the story to fit the most, is the future of casual games. Especially, if done in triple A standards like Asura’s Wrath.

There is also a rating for each chapter. If you gained ranks in 5 chapters or completed 50 chapters (there are 18 chapters on 3 difficulties without the 2 extra DLC chapters before the true ending) you unlock the true ending. I always thought this is a cheap stunt by Japanese games like in Agarest to make you play more, but here, it is just phenomenal. This particular game has only the difficulties and ranking as replay value. Even so, the true ending is just worth it. All the loose ends from the normal ending are tied, and leave a great opening for the new DLC coming out with 4 new episodes.

There is a lot of crap going around about Mass Effect 3′s extended cut DLC as ripping off the buyers. Here, again it is not true. This DLC is so big compared to the normal game’s playability, it can be considered as a small expansion pack.

The first 2 DLCs are episodes in between episodes. They are both done in anime style and only have quick-time events. The first, episode 11.5, is being drawn very weirdly with un-matching color schemes for Asura. I didn’t like it, but it does give a sense of power because Asura is just a badass in that DLC. The second, Episode 15.5, had been drawn and voiced well. It is also much tensed and really keeps your face in front the screen even though you know what’s going to happen.

 

The third DLC, Nirvana, is the continuation of the true ending. I don’t want to give any spoilers to ruin the fun, but it is worth the cost. Very, very much it does. This time it continues in the same manner as the main game.

The comparison to God of War series seems inevitable. God of War series were games all about gore and violence. Asura’s Wrath is more refined than that. Though God of War combat and combo mechanics are superior, the quick time events in Asura’s Wrath are better and far more cinematic, as in Heavy Rain. The God of War bosses tend to be different from one another while here they have more similarities between themselves. The bosses in Asura’s Wrath carry far more emotions than the “hey, this is Greek myth” bosses in God of War series.

Though the game may be an action game, it combines a lot of elements from several action subgenres. The game has fighting encounters, shooting galleries and quick-time events, and they are oftentimes combined into one, unique experience. It has extremely fun bosses which are clearly driven from platformers like Mega Man (I miss you Blue Bomber). The coolest feature is the bursts. If you successfully gathered enough rage before your health is nullified, BAM! Asura explodes on his opposition in spectacular animations.

The problem with the game is, with all the different possible encounters and the heavy focus on the storytelling. About half of the playtime is interactive. About a third is the actual fighting. While in a game of a focus type, excluding some novelty missions, you are building confidence in a single type of interaction. Here, you have fights after dialogue and shooting missions and quick-time events.

Even without many characters and locations, with few very epic events, the storyline of Asura’s Wrath is magnificent. It is not complicated, but shows the progress of the characters and the world over time.

Nonetheless, the story seems shallow concerning the characters personality, mostly all being one-track characters.

For me, the scenery is the best part of the game. As a fan of Stargate, seeing a game based on the Ancient Astronaut Theory of the Hindu Mythology and aspects of other oriental mythologies, made it so fantastic. To bring back magic and science as one, and when I say science I mean space ships and astral cities and when I say magic I mean using prayers of mortal kind channeled through a priestess to enhance the power of the gods. I really liked the fact they used terms from the Hindu mythology and I had to look it up to see what they meant.

The music and the voice casting are amazing. I didn’t like Yasha’s theme which appears every time he is there, but most other tracks in combat are good.

I didn’t like the names given to most characters. I mean Sergei and Olga to Hindu gods? Really?! Even so, Dragon Ball has proven it is hardly matter how you name your characters.

Overall, the game is very worth playing. It’s new. It’s experimental with every aspect. And if it’s not your style, you can finish it quickly on the easy difficulty and enjoy a good story. The true ending is the icing on the cake. Especially, if taken all the way to the new DLC.



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About the Author: Asaph Wanger is long time gamer, working as an independent tabletop games writer and developer.

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