A look at Deus Ex: Human Revolution
Asaph Wagner | May 27, 2012 | Comments 0 |
Dues EX: Human Revolution is an Action-RPG game for PC, Mac, Playstation 3 and Xbox 360. This game is the most fluctuant between sure fun and irritation. Yet it has amazing scenery and background-story, and I’m sure I’ll never play a game as good as this if all the issues where to be fixed (and add some multiplayer, bitches love multiplayer).
A moment should be given to speak about the real-life trailers for this game. They were the most amazing promotional that I’ve ever seen. Seeing the implants on real people gave you kind of a shock, but it caught a feeling of fear the game constantly tries to give you.
This leads me to the great scenery this game has. Not many games take the path of cyberpunk because, well, it doesn’t feel that fun. It is usually leaving you with zero or no options. Here you have too many. You just feel how this game stands out from the market just from looking at the in-game footage.
Though the combat mechanics are based on shooters, this is still an RPG at its core. It does a great job keeping that in mind. You can practically change the combat system to anything else and the game would still be the purest RPG found in other games.
The combat system is very straight forward. I liked the fact that there are not many weapons, and each one works differently. As always the inventory by space concept fails, especially when you are forced to spend PRAXIS, the game’s experience points, to get more.
Another thing that I didn’t like is, if it is such a game that gives you opportunities, why can’t I run with a shotgun. Even with full PRAXIS you are forced to hide it. The controls on the PC, is really uncomfortable forcing you to press a button to stay hidden. Plus, I felt like a coward as I crouched in every battle because it makes things so much easier.
I very much loved the sniper and hand guns in this game, staking you pray felt great.
The one other annoying thing about the game is, every time you realize it there was a better way to do the mission after you already completed it. The small experience boosts, aren’t worth it, and you are just left with a sour feeling.
The most fun way for me was the persuasion system. It has been done perfectly. I never felt more energetic to read lots of text. The anticipation and trying to pull the information to the point you want him or her is so great. At the start I repeated some of the options to see what happens. I hardly do it for anything in games, this is one of the very few.
Another thing I like, but required the precious PRAXIS (which can also be gotten through finding them throughout the map, it is in its wiki, and I very encourage you to do so) is hacking. I just hacked everything I could. At start it was for the experience and money, but later, I just got hooked. The percentile system in cohesion with the time limit just made it exciting. The viruses you can utilize and the extra rewards made me hunt them down for fun.
Few things I couldn’t quite understand. If I’m the security officer of a major technological company, why don’t they supply me with stuff? I have to buy my fucking ammo? People’s lives are at stake, and you can’t give me more then a few weapons?
Another annoying thing in the game is the lack of being able to going back. I don’t know why they don’t let me go back to sandboxes I’ve been before. As the pilot brought me there, she can take me back. I really love the fact the sandboxes are tiny, yet they are filled with things to meet, but it eludes me why can’t I go back.
The side-quests are really fun and are really interesting. Also, they are fairly easy, and they give lots of experience, which mean more PRAXIS and more crazy powers. Also, they have a great story related to the world.
The story of the game for an RPG is great, but the character you play is too macho. I guess being half machine kind of makes you that, but the only connection between me an Adam Jensen is “yeah, I stabbed 2 people at once”. The game really doesn’t have emotions. It could be made do because of the “we all become machines” theme.
Even with its coldness, the story is fun to hear in this game. You truly need to choose peroperly your options how to approach the game at certain missions. It is full of tense feelings and keeps you to want more, actually because of it, I think they should have made it as linear as possible. Meaning, you level up and get more guns and ammo at certain points of the game. Basically in every mission there are several possible ways to get to the end and so and on in every mission.
While in instanced missions, I liked certain elements in the world like air ducts, locks and hack-able computers and manholes in the city. It gave you the feeling of “oh here it is. I know how to interact with it already”.
This is a great game definitely in the top tier. The 3 difficulties fit for both RPG and action players. The crazy amount of options and stuff to look for in each new sandbox is endless. You can make your own Jensen over time, but I wished I could realign my PRAXIS after I gained experience and realized what is good for my playing style. The best reason to play this game is that there is not another game like it, on any level.
Spoiler alert:
From my experience put your PRAXIS on your inventory space and start hacking early on. The double stabbing is so much fun too.
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Filed Under: Reviews
About the Author: Asaph Wanger is long time gamer, working as an independent tabletop games writer and developer.