Recognizes that the architecture is “something different”, yet it will take a while to show its potential.
The rush to be ready for its demonstration at E3, and the technology being “something different” that is used, has caused many developers to not have reached full potential available of the Wii U, falling to half of its potential.
At least, that’s the impression of the Nintendo President Satoru Iwata, ensuring that developers have used only “half the potential U Wii.”
“While current platforms have graphics engine development teams that have been adjusted and optimized for the past six-seven years, Wii U is a new platform that has a slightly different architecture, and since the development teams have only to start developing software for it are only half way to harness their full potential, “says the manager.
In addition, Iwata had words for the new type of technology that will demonstrate its console, ensuring that its intention was to create a new hardware offering new game experiences, at the expense of raw graphics power.
“Of course, having designed a new hardware, we are using new technologies and new GPUs. But we have to devote significant costs to the Wii U GamePad and components of processing power, Wii U would be extremely expensive and would not be affordable . in other words, “said Iwata,” we think the way the different console makers allocate their budgets for the hardware is different from the way that we distribute them. ”
“Ultimately, we are seeking to maintain a price for Wii U that is reasonable compared with the value we offer,” he concludes.
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