“The industry will die if it does not try to be more innovative and find new ideas and talk more … not necessarily about serious issues.”
David Cage, the prestigious creative behind titles like Fahrenheit or Heavy Rain, has given some clues about the direction to follow the video game industry to reinvent itself after the constant trade rumors abound that increasingly radical over their future.
“The industry will die if it does not try to be more innovative and find new ideas and talk more … not necessarily about serious issues but about deeper things,” said Cage the site, GamesIndustry. “It’s great that you can keep shooting the monsters, and that’s great and always there and always will be a success, but at the same time, how about giving people the option? Give them different options. So if like to find it, but if you want something deeper and more interactive, you can find it too “.
Cage said he is not “interested in making software only sell to people at Christmas,” and explains that he has different ambitions. “It’s not like I see my work. I am interested in using this medium to express something and cause the deepest emotions. I think you can do that with movies, TV shows if you do – all forms of expression are ideal for that. But in the games … They are shooting and jumping. How about trying something new and use it? “he said. “It’s a fantastic way. It’s crazy what you can do with this, because the relationship you have with the experience is so different from what you have with any other art. See a movie and the experience is totally passive. See a story , and is a story that tells you. But when you’re in a game, tells the story, and you can decide what you want to happen. And you can do about your own history based on your choices and your moral decisions . It’s fascinating. ”
What products have you liked lately? “Journey was amazing. It has nothing to do with what I’m doing. But not so much about telling stories. This is emotion. It’s about trying something different,” she said. “I think this industry needs more games like Journey because it is a breath of fresh air, is what is required for any medium. How many first person shooters can create per year? How many can play a year? How many of them will succeed ? Even from a business standpoint, is there any point in continuing this line? not sure. ”
You can read the full interview here.