Details on the fighting system in Assassin’s Creed III
admin | Jul 06, 2012 | Comments 0 |

platform: PlayStation 3
Available for: Wii U ,X360, PC
Available at: Store/Online
developer: UbiSoft
gender: Action Adventure (Historical)
Released: October 31, 2012
Ubisoft speaks again about the game.

Ubisoft has revealed part of the new elements introduced to the fighting system in Assassin’s Creed III innovations that enable a new type of melee, becoming far more dynamic, a field where the company acknowledges to having made an extra effort.
It was one of the titles that received lots of media presence this past week. And for good reason, because with the celebration of U.S. Independence Day, Ubisoft was not going to let this golden opportunity slip away to further promote its new Assassin’s Creed III, the historical context and is well known to everyone. Hence the stream of videos that we have been seeing these days.
Now the title is back in the news, but this time it has nothing to do with a latest video, but with new details that Ubisoft has unveiled as it revamped its battle system.
They have managed to so through two of its top developers, Dii Rancourt and Gabriel Graziani, who wanted to talk about the innovations that have been introduced into the fighting system of Assassin’s Creed III, whose main objective is to make it more dynamic.
How? First by facilitating access to the combat mode, which will be in a more rapid and direct manner, and avoid getting in the way of gamers, for example, you can run away if we are surrounded by too many soldiers, something that was sometimes a little slow (and sometimes desperate) in previous releases. That is, we’ll enter and leave combat modes much faster.
Also they have eliminated the obligation to set only one enemy to attack, and now we can more easily attack anyone we please of those around us (often it was despairing when, we where eager to finish off an enemy who was knocked to the ground , Altair/Ezio would be assigned to another character automatically).
As for the attacks that we can do, Ubisoft has said, first, that there will be developments around the use of the hidden blade, but did not specify what form it will be used. Together “in the traditional way of killing someone,” will be “a modified version to be used as a knife of some kind.” Finally, they also stressed that our hero can attack with both arms perfectly, since, it was announced, that Connor is ambidextrous meaning can use both arms.
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