Fiction Fighters Review
Asaph Wagner | Sep 19, 2012 | Comments 0 |
Greetings Wagnerockers. I’m back in this time with a review of the new browser MMO Fiction Fighters. The game is still in beta (they call it be(a)ta, is that supposed to be beat or just a different pronunciation. Heck, I don’t know), so I will re-review it as the gold version comes out (gold means it is ready for commercial release).
Its developers classified it as card game browser MMO. This made me think of Urban Rivals and Tyrant on Kongregate, 2 nice browser card games I played, but like this 2 they play different from what you think of a card game, and different from each other. If I’ll compare it to another browser game it would be Sonny 1 & 2 (I very recommend to play them both, very great games).
The cards are the attacks you can do. You have 8 cards in your deck, and you can activate each one on every turn. They have cooldowns to force you to develop a strategy using most if not all 8 cards.
One thing I really like in the battle is the fact you only see the cards the opponent used. This is a great fog of war. Another thing I liked very much is the effects that do something over several turns and the blood signet that gives you a feeling of a combo (some cards give you that, and some cards are stronger when you have it).
The art itself is not too shabby. The menus do look amazing, but your avatar and characters in general seem a bit funny. The small icons for the cards and most effects look really good, and the general feel does keep you playing.
The comic book style of pages works in the cutscene but not during the match. During the match it just prolongs the game. The sound of the pages turning should be removed immediately.
The avatar you can create yourself is varied enough for the start, and as you complete more missions and get more achievements, there will be more shop options to buy. This is really great advancement. I just don’t get why there aren’t more options for the NPC avatars because they all look the same.
Something I really liked other browser game in the aforementioned Urban Rivals didn’t do is to create a story with you as the protagonist. I have to say, this is maybe the first RPG I really care to read all the text because it is short and fun.
The theme of the game is a bit off with all that time and space travel, yet I enjoyed it nonetheless. The fact this is still in beta does not surprise they are lacking in modes and cooperative play, but hopefully when the gold version comes out, all will be fixed.
The PvP in this game is also great because it works exactly like the campaign. There are also leader boards. There are nearly 70 achievements, and it is just fun to get a message during a match of a new achievement and the possible cards or clothes in the shop.
Even in beta everything is just so smooth in the game. The character creation took me a minute just to create an avatar, and the tutorial pretty much covered anything though a bit too long. The community so far seems very nice and helping, and hopefully it would stay that way. Half the reason to play a MOBA game is to piss off people that are so annoying.
So this game is quick to enter, easy learning curves, tons of cards, player vs. player and a story-driven campaign for a browser game in its beta. I just can’t wait for the real deal.
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Filed Under: Reviews
About the Author: Asaph Wanger is long time gamer, working as an independent tabletop games writer and developer.


