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PC Cheat: East India Company Free buildings and upkeep

Free buildings and upkeep

create a backup copy of the file before proceeding. Use a text editor to edit the “buildings” file in the “/Program Files/Paradox Interactive/East India Company/Data/AI” directory. It should have the following lines.

// building config

Buildings

{

Admiralty

{

name  = str_ADMIRALTY

}

CompanyHouse

{

name  = str_COMPANYHOUSE

}

Fort

{

name  = str_FORT

0

{

price    = 0

wood    = 0

stone    = 0

iron    = 0

upkeep    = 0

build_time  = 0

// special - number of cannons defending port

special    = 0

}

1

{

price    = 50000

wood    = 40

stone    = 80

iron    = 30

upkeep    = 3500

build_time  = 4

special    = 5

}

2

{

price    = 120000

wood    = 80

stone    = 150

iron    = 50

upkeep    = 10000

build_time  = 10

special    = 10

}

3

{

price    = 200000

wood    = 100

stone    = 200

iron    = 70

upkeep    = 25000

build_time  = 12

special    = 25

}

4

{

price    = 350000

wood    = 150

stone    = 300

iron    = 100

upkeep    = 50000

build_time  = 20

special    = 40

}

}

Garrison

{

name  = str_GARRISON

0

{

price    = 0

wood    = 0

stone    = 0

iron    = 0

upkeep    = 0

build_time  = 0

// special - amount of 50 marine detachments

special    = 0

}

1

{

price    = 25000

wood    = 30

stone    = 20

iron    = 0

upkeep    = 2000

build_time  = 2

special    = 2

}

2

{

price    = 40000

wood    = 60

stone    = 40

iron    = 0

upkeep    = 6000

build_time  = 4

special    = 5

}

3

{

price    = 75000

wood    = 100

stone    = 70

iron    = 0

upkeep       = 10000

build_time    = 6

special        = 15

}

4

{

price        = 100000

wood        = 200

stone        = 150

iron        = 0

upkeep        = 15000

build_time    = 8

special        = 25

}

}

ShipYard

{

0

{

price        = 0

wood        = 0

stone        = 0

iron        = 0

upkeep        = 0

build_time    = 0

}

1

{

price        = 30000

wood        = 50

stone        = 40

iron        = 25

upkeep        = 2000

build_time    = 2

}

2

{

price        = 62000

wood        = 90

stone        = 70

iron        = 40

upkeep        = 5000

build_time    = 4

}

3

{

price        = 120000

wood        = 180

stone        = 150

iron        = 70

upkeep        = 15000

build_time    = 6

}

4

{

price        = 185000

wood        = 250

stone        = 200

iron        = 100

upkeep        = 25000

build_time    = 8

}

}

TownHall

{

name    = str_TOWNHALL

}

TradingPost

{

name    = str_TRADINGPOST

0

{

price        = 0

wood        = 0

stone        = 0

iron        = 0

upkeep        = 0

build_time    = 0

// special - discount in %

special        = 0

}

1

{

price        = 8000

wood        = 40

stone        = 40

iron        = 25

upkeep        = 1500

build_time    = 2

special        = 5

}

2

{

price        = 15000

wood        = 80

stone        = 80

iron        = 50

upkeep        = 3000

build_time    = 4

special        = 10

}

3

{

price        = 32000

wood        = 150

stone        = 150

iron        = 80

upkeep        = 8000

build_time    = 6

special        = 15

}

4

{

price        = 72000

wood        = 250

stone        = 250

iron        = 100

upkeep        = 15000

build_time    = 8

special        = 20

}

}

UnionHouse

{

name    = str_UNIONHOUSE

}

WareHouse

{

name    = str_WAREHOUSE

0

{

price        = 0

wood        = 0

stone        = 0

iron        = 0

upkeep        = 0

build_time    = 0

// special - capacity

special        = 0

}

1

{

price        = 5000

wood        = 0

stone        = 0

iron        = 0

upkeep        = 500

build_time    = 2

special        = 200

}

2

{

price        = 8000

wood        = 80

stone        = 40

iron        = 0

upkeep        = 1000

build_time    = 4

special        = 400

}

3

{

price        = 15000

wood        = 160

stone        = 80

iron        = 30

upkeep        = 2000

build_time    = 6

special        = 600

}

4

{

price        = 20000

wood        = 250

stone        = 150

iron        = 50

upkeep        = 4000

build_time    = 8

special        = 800

}

}

}

Under each building, it shows a level. For example:

Buildings { Admiralty { name = str_ADMIRALTY }

CompanyHouse { name = str_COMPANYHOUSE }

Fort { name = str_FORT

0 { price = 0 wood = 0 stone = 0 iron = 0 upkeep = 0 build_time = 0

// special – number of cannons defending port special = 0 }

1 { price = 50000 wood = 40 stone = 80 iron = 30 upkeep = 3500 build_time = 4 special = 5 }

2{ price = 120000 wood = 80 stone = 150 iron = 50 upkeep = 10000 build_time = 10 special = 10 } These levels represent the current config for each building at its five levels. You will need to change one or all levels to your choosing. For example:

Buildings

{

Admiralty

{

name    = str_ADMIRALTY

}

CompanyHouse

{

name    = str_COMPANYHOUSE

}

Fort

{

name    = str_FORT

0

{

price        = 0

wood        = 0

stone        = 0

iron        = 0

upkeep        = 0

build_time    = 0

// special - number of cannons defending port

special        = 0

}

1

{

price        = 1

wood        = 1

stone        = 1

iron        = 1

upkeep        = 1

build_time    = 1

special        = 5

}

2

{

price        = 1

wood        = 1

stone        = 1

iron        = 1

upkeep        = 1

build_time    = 1

special        = 10

}

In this example, the “Fort” building at level 1 will cost 1 gold, 1 wood, 1 stone, 1 iron, 1 upkeep, and 1 month to build

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